Page updated - 02/09/2015
Welcome
to the MesaFX Section...
This Page contains the latest MesaFX OpenGL Drivers...
( Discuss this Page in the
Forum )
MesaFX
Package Date | File |
Size / Type | Remarks |
Info |
... |
15 Dec 2003 |
MesaFX V0.51 | Mesa Port for 3dfx, OpenGL 1.3(+) compilant | |||
22 Dec 2003 |
MesaFX V0.51b | fixed : UT2003 OpenGL, 3dfx Gamma Control | |||
23 Dec 2003 |
MesaFX V0.51c | updated : Multitexture-Extensions | |||
29 Dec 2003 |
MesaFX V0.51e | Bugfixed & Performance tweaked | |||
06 Jan 2004 |
MesaFX V0.51f | Bugfixed & Performance tweaked | |||
13 Jan 2004 |
MesaFX V0.51g | Bugfixed added : Single-Pass Trilinear & Large Texture Support |
|||
13 Jan 2004 |
MesaFX V0.51g |
Hotfix
for RtCW added : Voodoo2 support Files |
|||
27 Jan 2004 |
MesaFX V0.51h | Bugfixed added : GL_TEXTURE_1D Extension |
|||
06 Feb 2004 |
MesaFX V0.51h |
added : nonstandard Pixel Formats support added for : GORE - Ultimate Soldier |
|||
07 Feb 2004 |
MesaFX V0.51h |
supports
added for : Quake 2, Worms3D fixed : more compatible glide3x.dll |
|||
19 Feb 2004 |
MesaFX V0.51h |
fixed : Pixelformat issue | |||
01 Mar 2004 |
MesaFX V0.51h |
updated :
1600x1200 Resolution limit removed (best overall performance of MesaFX V0.5x series) |
|||
25 Mar 2004 |
MesaFX V0.61 |
new MesaFX Core : Vertex Engine, bugfixes and compatibilty focus | |||
27 Apr 2004 |
MesaFX |
fixed :
Unreal Tournament, Quake3, Hitman2 improved T&L Engine & overall performance |
|||
03 Jun 2004 |
MesaFX |
changed :
S3TC->FXT1 enabled by default support added for : Texture Compression under Glide |
|||
08 Jun 2004 |
MesaFX |
fixed :
Babylon | added : MesaFX Control Panel new Feature added : Temporal AntiAliasing (Voodoo4/5 only) |
|||
17 Jun 2004 |
MesaFX |
TemporalAA
over 2xFSAA for Voodoo4, fixed UT & Savage2 bugs added GL_ARB_vertex_buffer_object, New Control Panel options |
|||
19 Jun 2004 |
MesaFX |
fixed : ONI and Bloodrayne (special .dll included) | |||
23 Aug 2004 |
MesaFX |
minor bugfixes | |||
23 Aug 2004 |
V0.6.1.0.9 |
new :
optimized Core for Doom3 OpenGL Support (fixed : System crashes in Level Mars City Underground) |
|||
30 Aug 2004 |
MesaFX |
fixed : SeriousSam:FE, increased performance | |||
30 Aug 2004 |
V0.6.1.0.9b |
Doom3 OpenGL Support (improved : new selectable Performance Option) |
|||
11 Sep 2004 |
V0.6.1.0.9d |
Doom3 OpenGL Support | |||
15 Sep 2004 |
MesaFX |
Based on Mesa Stable Release | |||
26 Sep 2004 |
V0.6.2.0.1 |
Doom3 OpenGL Support Source : www.geocities.com/dborca |
|||
03 Oct 2004 |
MesaFX |
Based on Mesa Stable Release |
Note
-
The MesaFX
specialized Supplement Releases were developed and are intended
for use with Doom3 only.
FalconFly's
Tip -
Try this for
modern OpenGL Games, where 3dfx OpenGL 1.1 compilant/restricted
Drivers fail to work.
For more Info
or Feedback, visit : MesaFX Discussion in the 3dfxzone.it Forum
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